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UX/UI Designer.

Ali kazim

Team Player

Read about me

01.Bio 

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About me

I'm a UX designer, who is a big film & games enthusiast.

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In my previous role, I’ve had the pleasure to work as a designer developing merchandise for the games and movie industry for over 11 years. 

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Throughout the years I became increasingly interested in the users’ reactions playing the games I was designing merchandise for, which led me to fall in love with UX as a discipline.

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My newfound passion and enthusiasm led me to a UX design immersive course at GA, where I developed empathy for the end-user rather than just having a pretty product - there is a method to all findings, not just assumptions.

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The perpetual goal as a UX designer is for me to establish empathy with the end-user, to get out of the seller or clients mindset and into the users. By doing this, I can find a way to create a seamless experience, as well as meet the users needs as a service.

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Bio
My UX Process

My UX toolbox...  

02.

My UX process

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The double diamond process.

 

Problem Defined
Problem
Solution

User research 

Contextual & quantitative. Competitive analysis. Card sorting.

Research user types & behaviours. Affinity mapping. Personas & scenarios. Experience map/User journeys. Information architecture. 

Discover 
Define
Develop
Deliver

Facilitating design Studio. Lightning decision Jam. Design; usability testing, User flows & screen flows. Product Sketches & wireframes High

fidelity mock-up

The prototype of design(s) -  

Video walkthroughs  & clickable links

Presenting findings

to the client.

The harder you work on understanding your user, the more valuable & seamless the experience will be for them. 

'My aim is to design a meaningful product or service. Leaving the user happy, engaged and hopefully with some insights.'

Why I think user testing is so important.

'Until you get out and test, you have no idea how good your idea is'.

My favourite UX processes

Wireframing & Prototyping

Why? - Your research comes to life in the wireframing details.

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Long interviews

Why? - You get to draw questions through subtle prompts receiving more detailed answers to questions over a mailer survey. â€‹

Design Studios 

Why? - creative and engaging. Expressing ideas freely & everyone can do it!

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User testing

Why? Your idea is given real user feedback. You learn about user behaviour.

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A little more about me

03. Interests

I'm a proud father of two little girls. I enjoy playing video games and attending gaming events such as EGX, ComicCon and Gamescom.

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To stay fit bit both physically and mentally, I play football and climb.

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I enjoy visiting galleries and have always been fond of the Bauhaus movement and Dadaism.

 

I have been lucky enough to do some long-distance travelling to South Africa, Hong Kong, China, New York, Canada and Mauritius.

 

 

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Interests

04.
Games Product
Design 

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My work as a games merchandise  designer at RDP Creative. 

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Responsibilities of leading all gaming projects included: research, visual concept, liaising primarily with far east vendors to create products, artwork, present to the client as well as managing client expectations. 

 

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Tools used to create concepts

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Career highlight at RDP

Creating a collectors’ edition set for the Sony Playstation Exclusive ‘Bloodborne’, named ‘Nightmare Edition’. 250 thousand units produced, which sold out within a week from release.  

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Games Product Design

Thanks for reading!

More of my work below

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